Saturday, 18 June 2016

Some Building Tips. (With a proper post)

So I’ m going to do something slightly different today, I am planning to show you some tips for when it comes to making models stand out , look interesting . I will also show a build that showcases all these quality’s and point the our along the way.

INTEREST- The most important thing for your models interest, that’s not just making them have cool settings, but the whole model right down to the small things like walls.

The smaller the detail for me then it is the most important, So with things like computers making them small and compact is obvious but using a variety of printed plates, coloured studs really bring the model or computer to life, Here is an example of a computer build for part of my star wars Star Destroyer (I will show the ship at the end) The computer desk is quite simple but with a screen build off form the wall, it works quiet effectively.



 Another key part is the bigger details, like walls they are big and require a lot of pieces, so not a lot of smaller pieces are built in, which removes the possibility of detail. But say if you where to make a wall starting with a dark grey base , the added plates along the wall and then went back to dark grey, you have added visual interest. In the photo here I show this quite clearly except it is towards the ceiling.
Also colour is really important the models, if are built to look amazing should be colour coordinated.

  We now have ACCESSIBILITY, This area is quite cool because if you are building a multiple story building (Shown here) Then having SNOT plates on the top of each story is quite important because being able to pull off layers of the building is a really useful design aspect, this means that building interiors or just playing with your models is so much easier because you can take the other levels off.

To build this kind of building/aspect you need to get lots of SNOT tiles and position the along the top of the roof along with normal plates. (Shown here). Also to make access easier consider not building complete walls, with sides taken out.  

Saving pieces is quiet hard and I often find that I cannot finish a build due to not having enough pieces, My solution to that is quite simple and that is using bigger pieces that add detail and interest to the wall, while don’t actually have anything key to the build, although they bring visual interest and save pieces.

This technique here shows slopes in the wall, creating something nice to look at despite is cold dark colours, the slopes themselves are very common in my Lego collection and I had no trouble finding enough for all the walls in my build.
Adding lights to the build is quite a nice way to show that my buildings aren’t just cold dark ships, and mostly I just use 1x2 white bricks for them. 

STAR DESTROYER INTERIOR.
This article was inspired by the fact that the build I made this weekend, had heaps of quality’s that I kept seeing and reminding myself about, and finally after I finished it I decided to write about the quality’s and the build itself. Lets see if you can identify all the qualitys in the photos showen.

So the part of the build largely focuses on the prison cells, which only has two cells, but the prisoners are top priority captives, one being a mandalorian smuggler who would be a asset that if under employment of the alliance then would be devastating to the empire as he would smuggle food and supplies that the alliance would use to fuel the war effort, and the other captive is a alliance general, who I have used for my stories and or blog posts before.



The room outside of the cells shows two first order on guard duty, surrounded by supplies taken from both captives, The computer in the corner, is much like the one I mentioned earlier.



Moving upstairs we have a technician monitoring the computers with a wall showing the usual techniques for saving pieces. The ramp down to the main floor doesn’t serve much purpose but it helps with the story telling, explaining how the characters would get up to the room.


The other rooms are just boring areas to make the model bigger and look more impressive again they showcase running out of pieces. 

So that’s all for today, I hope you enjoyed the model and please let me know if you think I missed any important building steps in the comments. And finalllt lets see if you can spot the easter egg hidden in one of the photos, comment where it is if you have found it.

Thanks for reading.
Jayzien.




Saturday, 4 June 2016


S-wing (A star wars moc)


Hey guys, sorry for being so lack lately. I would have posted earlier, but I had nothing to feature which really doesn’t help. So today I am featuring a ship From a Galaxy along time ago. This

ship was named the S-wing because the cockpit spins around (spin wing) Hope you enjoy. 

The ship itself is made of four main parts, including the wings. It has a few main functions the coolest being that the cock pit rotates in circles allowing the pilot greater view of the battle field or just the space around her/him.

Moving onto the cockpit, well there’s not much to say it was build with the SNOT technique in mind? (Studs Not On Top), and I feel I pulled off its chrome sleekness pretty well, what do you say?  The cockpit doesn’t have all that much room, no more than an X-Wing’s.


The Cockpit.










The wings have unique details which I built in after finishing the ship, thinking it was too plain. The wings guns are twin ion blaster cannons, which are very capable weapon s in the battlefield. The wing also slide up in a position that shows its docked, ready for takeoff.  The other gun which is mounted at the top of the ship (Depending how you look at it) would be a very able anti personal cannon.

Lastly we have the engine, a small compact hyper drive for long trips and decent acceleration would be able to hold off in most space dog fights.

The engine and wings from the back.

Thanks, I will see you next time.